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Flykiller is the epitome of nano comps - fast, agile, and boasting enough burst damage to make even large amounts of enemy logi sweat. Here we engage two WOMP fleets; first with dread support, and later with what would usually be an overwhelming number of subcaps. The speed of this comp allows small groups of pilots to use speed and positioning to set the terms of the engagement - exactly as true guerilla warfare should be. It requires high levels of coordination, communication and individual piloting skill, but when done correctly pays off with an immense ability to punch up vs comps that…
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