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We’ve just wrapped another EVE Vanguard VIP test, but what actually changed, and why are we only showing parts of the game? In this Uplink episode, CCP Collins and CCP Gortz break down how feedback is being used inside CCP, what “hardening” really means, and why the team is focusing on core systems before expanding outward. From gunplay improvements to map design, and even the ongoing Dust comparisons, this is a transparent look at how Vanguard is being built—and where it’s heading next. If you’ve taken part in testing (or are waiting for alpha), this will give you a clearer picture of…
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