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Why does the world of EVE Vanguard look the way it does, and what could come next? We sit down with Lead Technical Artist FC Raven to uncover how Iceland’s landscapes helped shape its distinctive alien environment. From photogrammetry and smart prefabs to artist-authored biome recipes, Raven explains how the team builds detailed, consistent environments without manually placing every rock and blade of grass. We also discuss the possibility of new planetary environments, why procedural generation does not mean AI, and how these tools give artists more freedom to focus on the details that…
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