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Ever wondered how something as small as a footprint gets made in EVE Vanguard? In this dev breakdown, we walk through the full process, from capturing a boot shape to turning it into height maps, normal maps, and finally stamping it into the terrain. It’s a small detail, but one that helps bring the world to life. If you’re interested in how EVE Vanguard is built behind the scenes, this is a great look at the kind of iteration and problem-solving that goes into even the smallest features. 0:00 Why Footprints Matter 0:23 Building the Height Map 01:02 Into Substance Designer 01:58 Adding…
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