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EVE Vanguard’s environments are designed to feel reactive, modular, and alive and this video breaks down part of the system making that possible. CCP BAT walks through the worldbuilding pipeline used in EVE Vanguard, showing how procedural tools, PCG assemblies, terrain snapping, adaptive tags, and reusable assets help the team build environments that respond naturally to the world around them. From rock formations that align dynamically with terrain to systems that prevent awkward placement automatically, this is a closer look at how the team approaches scalable worldbuilding inside EVE…
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